Perimeter Defense Game
Stackelberg Game · Mixed Strategies
Randomize guard deployment across 4 perimeter sectors to prevent alien infiltration. A pure (deterministic) strategy is exploitable — the attacker simply avoids the guarded sector. Mixed strategies force the attacker to face uncertainty everywhere. This is the key insight of Stackelberg security games.
Guard Allocation
How this differs from Patrol Route Optimization
The patrol page uses the same SSE framework in a path-based context (ARMOR/IRIS). This page focuses on the pure game-theoretic structure: guard-to-sector assignment, the concept of mixed strategies, and the key insight that randomization is a feature — predictable defense is exploitable. No routes, just allocation probabilities.
| Defense Domain | OR Element | Symbol | Example |
|---|---|---|---|
| Wall sector | Target | t | Sector-Beta |
| Guard unit | Coverage resource | m = 2 | 2 guards |
| Guard probability | Coverage | ct ∈ [0,1] | 0.55 |
| Catch infiltrator | Defender covered payoff | Udc | 5 |
| Breach damage | Defender uncovered payoff | Udu | -12 |
| Alien caught | Attacker covered payoff | Uac | -7 |
| Successful infiltration | Attacker uncovered payoff | Uau | 15 |
Mixed Strategy Optimizer
★★☆ Heuristic (LP)| Sector | Udc | Udu | Uac | Uau |
|---|---|---|---|---|
| Alpha | 3 | -8 | -5 | 10 |
| Beta | 5 | -12 | -7 | 15 |
| Gamma | 2 | -5 | -3 | 6 |
| Delta | 4 | -10 | -6 | 13 |
Preparing for First Contact
We do recommend the Hungarian algorithm. It works on any planet.
Educational Fiction Disclaimer
This is a fictional educational scenario.
- All data is entirely fictional
- No military applications intended
- The author advocates for peace